
My time with the demo was limited, but it began with Duke at a urinal, draining the snake before heading out to kick some alien ass.Īfter dodging alien fire and sidestepping the corpses of soldiers who weren’t lucky enough to be blessed with Duke’s innate awesomeness, it was time to fight the Cycloid, a huge, one-eyed monster looming on a football field. Clearly, this is a transgression that a hero like Duke simply cannot abide. The game finds Duke fighting in the name of an extremely noble cause: Aliens are abducting our women. Hail to the king, baby.įorever is true Duke, through and through, and all the absurdity that implies. He’s here to kick ass and chew bubble gum, and he’s all out of gum. He likes getting blowjobs from blonde twins dressed as schoolgirls.

Gaming may have become more mainstream since Forever first went into development, but the man himself is the same as he ever was. Love, guns, cigars, tits, and foul language, that is. You may not know that after the collapse of 3D Realms, his first thought was “We have to save Duke!”, leading to nearly the entire Duke team joining on at Gearbox. That’s a fairly cynical world view, but seriously, after 12 years, who could blame you? What you may not know is that Pitchford’s career began when he moved to Texas to work on Duke Nukem 3D. Given Forever‘s checkered past, you could be forgiven for wondering if the game is actually any good, or if it’s just a cobbled together digital corpse waiting to be reanimated for a fast buck. “You’re gonna play Duke Nukem Forever, I shit you not.”Īnd I did.

So rather than utter a speech that had been carefully constructed by PR wizards into his headset, he just looked straight into the audience and cut to the chase: He knows that gamers feel lied to and jerked around. He knows that gamers have been waiting for more than a decade to hear something – anything – definitive about the game, which has been started, stopped, abandoned, reclaimed, and generally futzed around with so much that its title seemed to be a reference to its development process.
#DUKE NUKEM FOREVER TWINS FULL#
Gearbox Software’s Randy Pitchford could’ve chosen any number of approaches when discussing his company’s newest title, Duke Nukem Forever to a room full of eager gamers at PAX, but he’s a pretty straightforward kind of guy.
